Interactive 3D astronomy

Direct sunlight, lunar reflection and shadow — separated clearly

Move the Moon first, then compare direct sunlight, reflected moonlight and real shadow geometry. Yellow lines are direct sunlight, blue lines are reflected light toward Earth, and translucent cones are shadows.

3D illumination, reflection and shadowDrag to rotate · pinch or wheel to zoom
Moon orbit / ecliptic5.145°
Light from the SunDirectly illuminates Moon
Moon receives lightAbout half is lit
Diffuse reflectionA small fraction reaches Earth
Lit fraction seen from Earth--
What would you actually see from Earth?The lunar disk below is computed from the same light direction; it is not a pre-drawn phase icon.
Relative Moon position0° · New Moon
0°
Teaching scale compresses orbital distances for readability. True physical scale sets Earth radius = 1 and also uses true mean Earth–Moon and Earth–Sun distance ratios; eclipse shadow cones are recomputed from the same geometry.
Go deeper into direct light, reflection and shadowUse the model first; expand the full explanation when useful

1. Direct sunlight: light travels from Sun to Moon

The Sun is the dominant visible light source in this system. Sunlight arrives from one direction, illuminating the lunar hemisphere that faces the Sun while the opposite hemisphere is in lunar night.

2. Reflection: moonlight is reflected sunlight

The lunar surface is rough, not a mirror. Incoming sunlight is scattered in many directions; only a small fraction travels toward Earth. That reflected sunlight enters our eyes and is what we call moonlight.

3. Shadow: important only in special alignments

Earth and Moon both cast shadow cones away from the Sun. Normal lunar phases are not made by Earth shadow. Shadows dominate only when Sun, Earth and Moon are nearly aligned and the lunar orbital nodes also line up, producing eclipses.

Normal phases

Controlled by viewing geometry: roughly half of the Moon remains sunlit, while Earth sees a changing fraction of that illuminated hemisphere.

Solar / lunar eclipses

Controlled by shadow: near new Moon the Moon shadow can reach Earth; near full Moon the Moon can enter Earth shadow. The orbital tilt is why this does not happen every month.

FROM LIGHT PATH TO EXPOSURE

Turn illumination geometry into a night-shooting decision

Moonlight is reflected sunlight, but the photograph depends on phase, lunar altitude, azimuth, atmosphere and foreground reflectance together. Use the model to understand direction first, then meter the real scene.

01

Starting point

For a moonlit landscape, try ISO 400–1600, f/2–f/4 and roughly 2–15 s on a tripod, then adjust for phase, altitude, focal length and star trailing. If the bright lunar disk is in frame, its exposure may differ radically from the foreground, so bracket when needed.

02

Read the light direction

Phase tells you how much illuminated lunar surface faces Earth; altitude and azimuth tell you where that light enters the composition. A low Moon can create long directional shadows, while a high Moon usually gives shorter, flatter relief.

03

In the field

Check sky and foreground histograms separately when possible. Thin cloud can spread moonlight across the sky and erase faint-star contrast. White balance is a rendering choice; physically, moonlight remains sunlight reflected by the lunar surface.

04

Eclipse changes the exposure problem

A total lunar eclipse can be far dimmer than a normal full Moon, and brightness changes throughout the event. Do not carry a bright-Moon exposure unchanged into totality; re-meter and watch motion blur as shutter time grows.

05

Common mistakes

Ordinary phases are not Earth’s shadow, the Moon is not a mirror, and eclipse shadow geometry is a special alignment rather than the cause of the monthly phase cycle. Also do not assume moonlight is negligible for faint-sky work.

07

Try it

Compare a low bright Moon, a high bright Moon and eclipse totality. Before changing any camera setting, predict shadow direction, sky contrast and whether the lunar disk or foreground will set the exposure limit; then compare that prediction with the model.

Sources & model limitsIllumination geometry is not a photometric exposure engine

Sources

Reflected moonlight, ordinary phase geometry and eclipse alignment follow NASA Moon references. NASA Moon Phases · NASA Eclipses and the Moon

Limits

The model explains directions, lit fractions and eclipse shadows; it does not predict scene luminance. Exposure ranges in the photography section are starting points only and do not model atmospheric extinction, cloud, lunar albedo variation or foreground reflectance.

Real size comparisonOpen real-scale comparison
Real size comparison

If Earth radius = 1, how large and how far away are the Sun and Moon?

True physical scale uses mean radii and mean distances: Sun radius ≈ 109.2 Earth radii, Moon radius ≈ 0.273; Earth–Moon distance ≈ 60.336 and Earth–Sun distance ≈ 23,481. Teaching scale compresses distances so all three bodies fit together.

Sun109.2
Earth1.000
Moon0.273
Mean Earth–Moon distance60.336
Mean Earth–Sun distance23,481

True mode: Earth radius = 1 · Moon ≈ 0.273 · Sun ≈ 109.2 · Earth–Moon ≈ 60.336 · Earth–Sun ≈ 23,481.